« IML » : différence entre les versions
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'''Lesson 5''' : [[Fichier:ApprentissageComportement_1.pdf|200px|thumb|left|texte descriptif]] | '''Lesson 5''' : [[Fichier:ApprentissageComportement_1.pdf|200px|thumb|left|texte descriptif]] | ||
'''Lab 2''' : [[Fichier:Iml_robot_tp.pdf|200px|thumb|left|texte descriptif]] | |||
Lab 2 - code : [[Fichier:urdf.zip|200px|thumb|left|texte descriptif]] | |||
=== Grade : === | === Grade : === |
Version du 19 octobre 2020 à 15:13
IML : Interactive Machine Learning
Coordination :
Cédric Buche (buche@enib.fr)
Presentation :
IML merges machine learning and human-computer interaction. While traditional machine learning systems process the data that have been given to them in advance, this course considers that the learning process could benefit from interactions with the environment as well as with a human, and that inputs and outputs from and for humans carry meaningful information. Indeed humans may provide input to a learning algorithm, including inputs in the form of labels, demonstrations, advice, rewards or rankings. The interaction is all the more useful as the human can guide along the learning process while adapting his guidance to the outputs of the algorithm. This interaction can be in the form of feedforward or feedback information. The timing of these interactions can be preset, left to the teacher’s initiative or even to the learner’s initiative. In the latter case, the algorithm called “active learner" can decide when,about what, how and with whom to interact to optimise its learning process. Thus a bidirectional dialogue can emerge. Another point addressed by this course is the self-representation of the machine through its interaction with its environment. According to cognitive science, our skills and our representations of ‘a’ world come from our sensorimotor capabilities. These latter are the basis to a more abstract representation and some researches aims to propose models and algorithms that reproduce the underlying mechanisms. Indeed, these mechanisms could provide a mean to resolve the problem of the knowledge representations of unknown environment. The models allows for an anticipation of the perception from the action of the agent and for a construction of its own world. These researches are generally inspired by cognitive science.
Content :
Schedule : Fichier:Siia iml schedule-2020.pdf
Lesson 0 (09/15) : Fichier:Cours welcome IML.pdf
Lesson 1 (09/15) : Fichier:Cours introduction IML.pdf
Lesson 1 - code (09/15) : Fichier:Code lesson1.zip
Lesson 2 : Fichier:Cours data IML cb.pdf
Lesson 2 - code : Fichier:Code cours2.zip
Lesson 3 : Fichier:Cours test feature IML cb.pdf
Lesson 3 - code : Fichier:Code 3.zip
Lab 1 : Fichier:Iml galaxie tp.pdf
Lesson 4 : Fichier:HRI.pdf
Lesson 5 : Fichier:ApprentissageComportement 1.pdf
Lab 2 : Fichier:Iml robot tp.pdf
Lab 2 - code : Fichier:Urdf.zip